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= Debugging = | = Debugging = | ||
Vkd3d provides VKD3D_DEBUG and VKD3D_SHADER_DEBUG environment variables to control debug log messages. The debug variables can be set to one of the following debug log | Vkd3d provides '''VKD3D_DEBUG''' and '''VKD3D_SHADER_DEBUG''' environment variables to control debug log messages. The debug variables can be set to one of the following debug log levels: '''none''', '''err''', '''fixme''', '''warn''', ''trace''. | ||
See the [https://source.winehq.org/git/vkd3d.git/blob_plain/HEAD:/README README file] for description of all debug environment variables. | See the [https://source.winehq.org/git/vkd3d.git/blob_plain/HEAD:/README README file] for description of all debug environment variables. |
Revision as of 09:58, 4 June 2019
Building
Getting the vkd3d source
You can download the Vkd3d source code as a tarball, but if you plan to do any actual testing or developing, you'll want to use git.
To grab the source code, just enter the following command:
git clone git://source.winehq.org/git/vkd3d.git/
Compiling
Enter the following commands:
./autogen.sh ./configure make
See also the README file.
In order to build 32-bit libraries:
../vkd3d/configure --build=i686-pc-linux-gnu "CPPFLAGS=-m32" "LDFLAGS=-m32"
Debugging
Vkd3d provides VKD3D_DEBUG and VKD3D_SHADER_DEBUG environment variables to control debug log messages. The debug variables can be set to one of the following debug log levels: none, err, fixme, warn, trace.
See the README file for description of all debug environment variables.