(→Allows Windows program to interface with:: more things that we support) |
(Add a few newer features, rework to group Win32 API facing features vs system facing ones (rather than graphics vs the rest)) |
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Line 3: | Line 3: | ||
== Binary Compatibility == | == Binary Compatibility == | ||
* Loads Windows 9x/NT/2000/XP/Vista/7/8/10 | * Loads 64-bit, 32-bit, 16-bit Windows 9x/NT/2000/XP/Vista/7/8/10 and Windows 3.x programs and libraries | ||
* Win32 compatible memory layout, exception handling, threads and processes | * Win32 compatible memory layout, exception handling, threads and processes | ||
* Designed for POSIX compatible operatings systems (eg. Linux, macOS and FreeBSD) and Android | * Designed for POSIX compatible operatings systems (eg. Linux, macOS and FreeBSD) and Android | ||
* "bug-for-bug" compatibility with Windows | * "bug-for-bug" compatibility with Windows | ||
== | |||
== Win32 API support == | |||
* Support for DirectX based games and applications (Direct3D support up to DirectX 12) | |||
* Support for OpenGL and Vulkan based games and applications | |||
* Support for DirectX based games and applications (Direct3D support up to | * DirectShow support with use of GStreamer for codecs | ||
* Support for OpenGL based games and applications | * Direct2D, DirectWrite support | ||
* MMDevice API, XAudio, WinMM, DirectSound audio APIs are supported | |||
* Printing via PostScript driver to the host printing system (usually CUPS) | * Printing via PostScript driver to the host printing system (usually CUPS) | ||
* Enhanced Metafile (EMF) and Windows Metafile (WMF) driver | * Enhanced Metafile (EMF) and Windows Metafile (WMF) driver | ||
* Desktop-in-a-box or mixable windows | * Desktop-in-a-box or mixable windows | ||
== Allows Windows program to interface with: == | == Allows Windows program to interface with: == | ||
* X11-based graphics which allow remote display to any X terminal | |||
* macOS and Android based graphics | |||
* X11, TrueType (.ttf/.ttc) and Windows Bitmap (.fon) fonts | |||
* Sound devices via ALSA, OSS, PulseAudio, Core Audio, etc. | * Sound devices via ALSA, OSS, PulseAudio, Core Audio, etc. | ||
* Multi-lingual keyboards and CJK input method support via XIM | * Multi-lingual keyboards and CJK input method support via XIM |
Latest revision as of 23:35, 14 January 2020
Translations of this page: Français (Translators, please see Discussion page.)
Binary Compatibility
- Loads 64-bit, 32-bit, 16-bit Windows 9x/NT/2000/XP/Vista/7/8/10 and Windows 3.x programs and libraries
- Win32 compatible memory layout, exception handling, threads and processes
- Designed for POSIX compatible operatings systems (eg. Linux, macOS and FreeBSD) and Android
- "bug-for-bug" compatibility with Windows
Win32 API support
- Support for DirectX based games and applications (Direct3D support up to DirectX 12)
- Support for OpenGL and Vulkan based games and applications
- DirectShow support with use of GStreamer for codecs
- Direct2D, DirectWrite support
- MMDevice API, XAudio, WinMM, DirectSound audio APIs are supported
- Printing via PostScript driver to the host printing system (usually CUPS)
- Enhanced Metafile (EMF) and Windows Metafile (WMF) driver
- Desktop-in-a-box or mixable windows
Allows Windows program to interface with:
- X11-based graphics which allow remote display to any X terminal
- macOS and Android based graphics
- X11, TrueType (.ttf/.ttc) and Windows Bitmap (.fon) fonts
- Sound devices via ALSA, OSS, PulseAudio, Core Audio, etc.
- Multi-lingual keyboards and CJK input method support via XIM
- Modems, serial devices
- Networks (TCP/IP and IPX)
- ASPI Scanners
- Windows Tablets via XInput (eg. Wacom)
- Video capture devices via v4l2
- HID devices via IOHid (MacOS), evdev (Linux), hidraw (Linux), SDL2
API Coverage and Portability
- Designed for source and binary compatibility with Win32 code
- Win32 API test suite to ensure compatibility
- Compilable on a wide range of C compilers
- Permits mixing of Win32 and POSIX code
- Permits mixing of ELF (.so) and PE (.dll/.exe) binaries in one address space
- Win32 compatible header files
- Automatically generated API documentation
- Resource compiler
- Message compiler
- IDL compiler
- Extensive Unicode support
- Internationalization -- Wine supports 16 languages
- Built-in debugger and configurable trace messages
- External memory checker support using Valgrind
- Sample programs