Wine Features

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Revision as of 05:52, 1 July 2017 by DetlefRiekenberg (Talk | contribs) (removed JACK, added Win10, added macOS and Android graphics, updated Direct3D upto DX11)

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Binary Compatibility

  • Loads Windows 9x/NT/2000/XP/Vista/7/8/10, Windows 3.x and DOS programs and libraries
  • Win32 compatible memory layout, exception handling, threads and processes
  • Designed for POSIX compatible operatings systems (eg. Linux, macOS and FreeBSD) and Android
  • "bug-for-bug" compatibility with Windows

Graphics

  • X11-based graphics allows remote display to any X terminal
  • macOS and Android based graphics support
  • X11, TrueType (.ttf/.ttc) and Windows Bitmap (.fon) Fonts
  • Support for DirectX based games and applications (Direct3D support up to DX11)
  • Support for OpenGL based games and applications
  • Printing via PostScript driver to the host printing system (usually CUPS)
  • Enhanced Metafile (EMF) and Windows Metafile (WMF) driver
  • Desktop-in-a-box or mixable windows
  • Windows MultiMedia (WinMM) layer support with builtin codecs

Allows Windows program to interface with:

  • Sound devices via ALSA, OSS, PulseAudio, Core Audio, etc.
  • Multi-lingual keyboards and CJK input method support via XIM
  • Modems, serial devices
  • Networks (TCP/IP and IPX)
  • ASPI Scanners
  • Windows Tablets via XInput (eg. Wacom)

API Coverage and Portability

  • Designed for source and binary compatibility with Win32 code
  • Win32 API test suite to ensure compatibility
  • Compilable on a wide range of C compilers
  • Permits mixing of Win32 and POSIX code
  • Permits mixing of ELF (.so) and PE (.dll/.exe) binaries in one address space
  • Win32 compatible header files
  • Automatically generated API documentation
  • Resource compiler
  • Message compiler
  • IDL compiler
  • Extensive Unicode support
  • Internationalization -- Wine supports 16 languages
  • Built-in debugger and configurable trace messages
  • External memory checker support using Valgrind
  • Sample programs

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