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Wine Features: Difference between revisions

(→‎Allows Windows program to interface with:: more things that we support)
(Add a few newer features, rework to group Win32 API facing features vs system facing ones (rather than graphics vs the rest))
 
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== Binary Compatibility ==
== Binary Compatibility ==
* Loads Windows 9x/NT/2000/XP/Vista/7/8/10, Windows 3.x and DOS programs and libraries
* Loads 64-bit, 32-bit, 16-bit Windows 9x/NT/2000/XP/Vista/7/8/10 and Windows 3.x programs and libraries
* Win32 compatible memory layout, exception handling, threads and processes
* Win32 compatible memory layout, exception handling, threads and processes
* Designed for POSIX compatible operatings systems (eg. Linux, macOS and FreeBSD) and Android
* Designed for POSIX compatible operatings systems (eg. Linux, macOS and FreeBSD) and Android
* "bug-for-bug" compatibility with Windows
* "bug-for-bug" compatibility with Windows
== Graphics ==
 
* X11-based graphics allows remote display to any X terminal
== Win32 API support ==
* macOS and Android based graphics support
* Support for DirectX based games and applications (Direct3D support up to DirectX 12)
* X11, TrueType (.ttf/.ttc) and Windows Bitmap (.fon) Fonts
* Support for OpenGL and Vulkan based games and applications
* Support for DirectX based games and applications (Direct3D support up to DX11)
* DirectShow support with use of GStreamer for codecs
* Support for OpenGL based games and applications
* Direct2D, DirectWrite support
* MMDevice API, XAudio, WinMM, DirectSound audio APIs are supported
* Printing via PostScript driver to the host printing system (usually CUPS)
* Printing via PostScript driver to the host printing system (usually CUPS)
* Enhanced Metafile (EMF) and Windows Metafile (WMF) driver
* Enhanced Metafile (EMF) and Windows Metafile (WMF) driver
* Desktop-in-a-box or mixable windows
* Desktop-in-a-box or mixable windows
* Windows MultiMedia (WinMM) layer support with builtin codecs
 
== Allows Windows program to interface with: ==
== Allows Windows program to interface with: ==
* X11-based graphics which allow remote display to any X terminal
* macOS and Android based graphics
* X11, TrueType (.ttf/.ttc) and Windows Bitmap (.fon) fonts
* Sound devices via ALSA, OSS, PulseAudio, Core Audio, etc.
* Sound devices via ALSA, OSS, PulseAudio, Core Audio, etc.
* Multi-lingual keyboards and CJK input method support via XIM
* Multi-lingual keyboards and CJK input method support via XIM

Latest revision as of 23:35, 14 January 2020

Translations of this page: Français (Translators, please see Discussion page.)


Binary Compatibility

  • Loads 64-bit, 32-bit, 16-bit Windows 9x/NT/2000/XP/Vista/7/8/10 and Windows 3.x programs and libraries
  • Win32 compatible memory layout, exception handling, threads and processes
  • Designed for POSIX compatible operatings systems (eg. Linux, macOS and FreeBSD) and Android
  • "bug-for-bug" compatibility with Windows

Win32 API support

  • Support for DirectX based games and applications (Direct3D support up to DirectX 12)
  • Support for OpenGL and Vulkan based games and applications
  • DirectShow support with use of GStreamer for codecs
  • Direct2D, DirectWrite support
  • MMDevice API, XAudio, WinMM, DirectSound audio APIs are supported
  • Printing via PostScript driver to the host printing system (usually CUPS)
  • Enhanced Metafile (EMF) and Windows Metafile (WMF) driver
  • Desktop-in-a-box or mixable windows

Allows Windows program to interface with:

  • X11-based graphics which allow remote display to any X terminal
  • macOS and Android based graphics
  • X11, TrueType (.ttf/.ttc) and Windows Bitmap (.fon) fonts
  • Sound devices via ALSA, OSS, PulseAudio, Core Audio, etc.
  • Multi-lingual keyboards and CJK input method support via XIM
  • Modems, serial devices
  • Networks (TCP/IP and IPX)
  • ASPI Scanners
  • Windows Tablets via XInput (eg. Wacom)
  • Video capture devices via v4l2
  • HID devices via IOHid (MacOS), evdev (Linux), hidraw (Linux), SDL2

API Coverage and Portability

  • Designed for source and binary compatibility with Win32 code
  • Win32 API test suite to ensure compatibility
  • Compilable on a wide range of C compilers
  • Permits mixing of Win32 and POSIX code
  • Permits mixing of ELF (.so) and PE (.dll/.exe) binaries in one address space
  • Win32 compatible header files
  • Automatically generated API documentation
  • Resource compiler
  • Message compiler
  • IDL compiler
  • Extensive Unicode support
  • Internationalization -- Wine supports 16 languages
  • Built-in debugger and configurable trace messages
  • External memory checker support using Valgrind
  • Sample programs

This page was last edited on 14 January 2020, at 23:35.