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What is Wine Staging?

Wine Staging is the testing area of It contains bug fixes and features, which have not been integrated into the development branch yet. The idea of Wine Staging is to provide experimental features faster to end users and to give developers the possibility to discuss and improve their patches before they are integrated into the main branch.

Wine Staging is maintained as a set of patches which has to be applied on top of the corresponding Wine development version. Package maintainers can decide if they want to include our full patchset, or only want to cherry-pick patches for specific bugs. Our current version includes fixes for about 450 bugs and over 900 patches total, and new patches are added frequently. Features and bugfixes available in Wine-Staging 3.8 are for example:

   CSMT (Commandstream multithreading) for better graphic performance
   CUDA / PhysX / NVENC Support for NVIDIA graphic cards
   DXVA2 GPU video decoding (experimental)
   Direct3D 10/11 enhancements
   EAX 1 support
   Fixes for various upstream regressions
   GTK 3 theming support
   macOS preloader
   Performance improvements for IO-heavy programs and memory allocation functions
   S3 texture compression (DXTn) support
   Support for allocating more than 32 GB of memory
   Support for installing MSU files
   Various improvements to d3dx9
   Various speed improvements (shared memory, RT priority)
   Windows ACL support

Quick Links

Here are some links to the most important topics.

Icon-usage.png Usage
Icon-config.png Configuration
Icon-contribute.png Contributing
Icon-bug.png Bugs