Line 5: | Line 5: | ||
* Avoid artificial limits in the API, e.g. VKD3D_SHADER_MAX_UNORDERED_ACCESS_VIEWS. | * Avoid artificial limits in the API, e.g. VKD3D_SHADER_MAX_UNORDERED_ACCESS_VIEWS. | ||
* Should shader translation to GLSL use the same exported function as SPIR-V translator? | * Should shader translation to GLSL use the same exported function as SPIR-V translator? | ||
* Should | * Should DXIL use the same exported function as TPF (DXBC)? | ||
* Consider renaming vkd3d_shader_compile_dxbc() to vkd3d_shader_compile_tpf() (Tokenized Program Format). | * Consider renaming vkd3d_shader_compile_dxbc() to vkd3d_shader_compile_tpf() (Tokenized Program Format). | ||
* Consider addding tests for OpenGL SPIR-V. | * Consider addding tests for OpenGL SPIR-V. |
Revision as of 21:52, 1 May 2019
libvkd3d-shader release
- Finish API for flexible shader parameters.
- Add API for enabling optional features/extensions, e.g. SPIR-V extensions, GLSL extensions.
- Avoid artificial limits in the API, e.g. VKD3D_SHADER_MAX_UNORDERED_ACCESS_VIEWS.
- Should shader translation to GLSL use the same exported function as SPIR-V translator?
- Should DXIL use the same exported function as TPF (DXBC)?
- Consider renaming vkd3d_shader_compile_dxbc() to vkd3d_shader_compile_tpf() (Tokenized Program Format).
- Consider addding tests for OpenGL SPIR-V.
- Review API for consistency and extensibility.
- Add support for resource arrays.
- Add or consider support for Shader Model 5.1 and 6.0+.
- Add or consider support for UAV in vertex processing shader stages.
libvkd3d
- Re-implement descriptor heaps on top of VK_EXT_descriptor_indexing.
- Try to use VK_EXT_buffer_device_address for GPU addresses (re-implement root descriptors).