Difference between revisions of "Vkd3d-todo"

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(Created page with "== vkd3d todo ==")
 
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== vkd3d todo ==
 
== vkd3d todo ==
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=== before libvkd3d-shader release ===
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* Finish API for flexible shader parameters.
 +
* Add API for enabling optional features/extensions, e.g. SPIR-V extensions, GLSL extensions.
 +
* Avoid artificial limits in the API, e.g. VKD3D_SHADER_MAX_UNORDERED_ACCESS_VIEWS.
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* Should shader translation to GLSL use the same exported function as SPIR-V translator?
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* Should DXGIL use the same exported function as TPF (DXBC)?
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* Consider renaming vkd3d_shader_compile_dxbc() to vkd3d_shader_compile_tpf() (Tokenized Program Format).
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* Consider addding tests for OpenGL SPIR-V.
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*  Review API for consistency and extensibility.
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* Add support for resource arrays.
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* Add or consider support for Shader Model 5.1 and 6.0+.
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* Add or consider support for UAV in vertex processing shader stages.

Revision as of 16:43, 1 May 2019

vkd3d todo

before libvkd3d-shader release

  • Finish API for flexible shader parameters.
  • Add API for enabling optional features/extensions, e.g. SPIR-V extensions, GLSL extensions.
  • Avoid artificial limits in the API, e.g. VKD3D_SHADER_MAX_UNORDERED_ACCESS_VIEWS.
  • Should shader translation to GLSL use the same exported function as SPIR-V translator?
  • Should DXGIL use the same exported function as TPF (DXBC)?
  • Consider renaming vkd3d_shader_compile_dxbc() to vkd3d_shader_compile_tpf() (Tokenized Program Format).
  • Consider addding tests for OpenGL SPIR-V.
  • Review API for consistency and extensibility.
  • Add support for resource arrays.
  • Add or consider support for Shader Model 5.1 and 6.0+.
  • Add or consider support for UAV in vertex processing shader stages.