Difference between revisions of "Vkd3d-todo"

From WineHQ Wiki
Jump to: navigation, search
(libvkd3d-shader release)
Line 18: Line 18:
 
* Re-implement descriptor heaps on top of VK_EXT_descriptor_indexing.
 
* Re-implement descriptor heaps on top of VK_EXT_descriptor_indexing.
 
* Try to use VK_EXT_buffer_device_address for GPU addresses (re-implement root descriptors).
 
* Try to use VK_EXT_buffer_device_address for GPU addresses (re-implement root descriptors).
 +
 +
== libvkd3d-shader ==
 +
 +
=== TPF validation ===
 +
 +
* Interpolation mode is the same for all variables in the register.

Revision as of 06:10, 14 May 2019

libvkd3d-shader release

  • Finish API for flexible shader parameters.
  • Add API for enabling optional features/extensions, e.g. SPIR-V extensions, GLSL extensions.
  • Avoid artificial limits in the API, e.g. VKD3D_SHADER_MAX_UNORDERED_ACCESS_VIEWS.
  • Should shader translation to GLSL use the same exported function as SPIR-V translator?
  • Should DXIL use the same exported function as TPF (DXBC)?
  • Consider renaming vkd3d_shader_compile_dxbc() to vkd3d_shader_compile_tpf() (Tokenized Program Format).
  • Consider addding tests for OpenGL SPIR-V.
  • Review API for consistency and extensibility.
  • Add support for resource arrays.
  • Add or consider support for Shader Model 5.1 and 6.0+.
  • Add or consider support for UAV in vertex processing shader stages.
  • Finish API for scanning/gathering info from shaders (registers used, bindings used, parameters used, required limits, extensions).

libvkd3d

  • Re-implement descriptor heaps on top of VK_EXT_descriptor_indexing.
  • Try to use VK_EXT_buffer_device_address for GPU addresses (re-implement root descriptors).

libvkd3d-shader

TPF validation

  • Interpolation mode is the same for all variables in the register.