Difference between revisions of "Vkd3d"
From WineHQ Wiki
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../vkd3d/configure --build=i686-pc-linux-gnu "CPPFLAGS=-m32" "LDFLAGS=-m32" | ../vkd3d/configure --build=i686-pc-linux-gnu "CPPFLAGS=-m32" "LDFLAGS=-m32" | ||
+ | |||
+ | = Debugging = | ||
+ | |||
+ | Vkd3d provides VKD3D_DEBUG and VKD3D_SHADER_DEBUG environment variables to control debug log messages. The debug variables can be set to one of the following debug log level: none, err, fixme, warn, trace. | ||
+ | |||
+ | See the [https://source.winehq.org/git/vkd3d.git/blob_plain/HEAD:/README README file] for description of all debug environment variables. | ||
= See also = | = See also = | ||
* [[vkd3d-todo]] | * [[vkd3d-todo]] |
Revision as of 04:56, 4 June 2019
Building
Getting the vkd3d source
You can download the Vkd3d source code as a tarball, but if you plan to do any actual testing or developing, you'll want to use git.
To grab the source code, just enter the following command:
git clone git://source.winehq.org/git/vkd3d.git/
Compiling
Enter the following commands:
./autogen.sh ./configure make
See also the README file.
In order to build 32-bit libraries:
../vkd3d/configure --build=i686-pc-linux-gnu "CPPFLAGS=-m32" "LDFLAGS=-m32"
Debugging
Vkd3d provides VKD3D_DEBUG and VKD3D_SHADER_DEBUG environment variables to control debug log messages. The debug variables can be set to one of the following debug log level: none, err, fixme, warn, trace.
See the README file for description of all debug environment variables.