User contributions
From WineHQ Wiki
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- 21:05, 24 November 2019 (diff | hist) . . (-7) . . Download (→Wine Binary Packages) (current)
- 11:51, 19 October 2019 (diff | hist) . . (+7) . . Download (Add Ubuntu 19.10)
- 11:48, 19 October 2019 (diff | hist) . . (-10) . . Ubuntu (Remove 18.10, add 19.10) (current)
- 18:35, 9 October 2019 (diff | hist) . . (+3) . . Download
- 07:28, 3 August 2019 (diff | hist) . . (-5) . . Download
- 06:57, 3 August 2019 (diff | hist) . . (+28) . . Debian (add instructions for adding WineHQ bullseye repository) (current)
- 10:57, 27 June 2019 (diff | hist) . . (+19) . . Winetricks (→Getting winetricks: use https link)
- 19:05, 17 June 2019 (diff | hist) . . (+26) . . Winetricks (→Reporting bugs *in* Winetricks)
- 19:05, 3 May 2019 (diff | hist) . . (-6) . . Fedora (→Installing WineHQ packages: add instructions for Fedora 30) (current)
- 19:02, 3 May 2019 (diff | hist) . . (0) . . Download (→Wine Binary Packages)
- 10:29, 24 April 2019 (diff | hist) . . (+8) . . Ubuntu (→Installing WineHQ packages)
- 10:29, 24 April 2019 (diff | hist) . . (-18) . . Ubuntu (→Installing WineHQ packages: add disco, remove trusty)
- 10:25, 24 April 2019 (diff | hist) . . (0) . . Download
- 12:43, 31 March 2019 (diff | hist) . . (+280) . . Debian (→Installing WineHQ packages)
- 12:41, 31 March 2019 (diff | hist) . . (+287) . . Ubuntu (→Installing WineHQ packages)
- 09:39, 31 March 2019 (diff | hist) . . (+466) . . AppDB FAQ (current)
- 09:32, 31 March 2019 (diff | hist) . . (+110) . . AppDB FAQ (→How do I become an Application Database maintainer?)
- 20:02, 27 March 2019 (diff | hist) . . (+279) . . N Talk:Build Server (Created page with "Linux builds have been moved to the OBS, and the links to the supposed build server now just redirect to bugzilla.winehq.org. Perhaps this whole page should simply be deleted....") (current)
- 19:59, 27 March 2019 (diff | hist) . . (+13) . . Build Server (current)
- 14:08, 4 March 2019 (diff | hist) . . (+560) . . Useful Registry Keys (Add HKCU\\Software\\Wine\Direct3D\\strict_shader_math)
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