Table of Contents
I. Developing Wine
- Building Wine
- Running Wine
- Debugging Wine
- Debug Logging
- Other Debugging Techniques
- Coding Practice
- Writing Conformance Tests
- Submitting Patches
- Documenting Wine
II. Wine Architecture
- Overview
- Kernel modules
- Windowing system
- COM in Wine
- Wine and OpenGL
- Outline of DirectDraw Architecture
- Wine and Multimedia
III. Miscellaneous references
- Tips for Vim users
- Running Wine under Valgrind
- A list of windows messages, by value
- The format of a ternary raster operation code
- Windows Graphics Programming: Win32 GDI and DirectDraw by Feng Yuan
Authors
Uwe Bonnes; Jonathan Buzzard; Zoran Dzelajlija; Klaas van Gend; Francois Gouget; Jon Griffiths; Albert den Haan; Mike Hearn; André Hentschel; Ove Kaaven; Tony Lambregts; Marcus Meissner; Gerard Patel; Dimitrie Paun; Michele Petrovski; Eric Pouech; Douglas Ridgway; John Sheets; Lionel Ulmer; Ulrich Weigand; Morten Welinder; Jeremy White