To better manage the large volume of debugging messages that Wine can generate, we divide the messages on a component basis, and classify them based on the severity of the reported problem. Therefore a message belongs to a channel and a class respectively.
This section will describe the debugging classes, how you can create a new debugging channel, what the debugging API is, and how you can control the debugging output. A picture is worth a thousand words, so here are a few examples of the debugging API in action:
ERR("lock_count == 0 ... please report\n");
FIXME("Unsupported RTL style!\n");
WARN(": file seems to be truncated!\n");
TRACE("[%p]: new horz extent = %d\n", hwnd, extent );
MESSAGE( "Could not create graphics driver '%s'\n", buffer );
Debugging classes
A debugging class categorizes a message based on the severity of the reported problem. There is a fixed set of classes, and you must carefully choose the appropriate one for your messages. There are five classes of messages:
FIXME
Messages in this class are meant to signal unimplemented features, known
bugs, etc. They serve as a constant and active reminder of what needs to
be done.
ERR
Messages in this class indicate serious errors in Wine, such as as
conditions that should never happen by design.
WARN
These are warning messages. You should report a warning when something
unwanted happens, and the function cannot deal with the condition. This
is seldom used since proper functions can usually report failures back
to the caller. Think twice before making the message a warning.
TRACE
These are detailed debugging messages that are mainly useful to debug a
component. These are turned off unless explicitly enabled.
MESSAGE
There messages are intended for the end user. They do not belong to any
channel. As with warnings, you will seldom need to output such messages.
Debugging channels
Each component is assigned a debugging channel. The identifier of the
channel must be a valid C identifier (reserved words like int
or
static
are permitted). To use a new channel, simply use it in your
code. It will be picked up automatically by the build process.
Typically, a file contains code pertaining to only one component, and as such, there is only one channel to output to. You can declare a default channel for the file using the WINE_DEFAULT_DEBUG_CHANNEL() macro:
#include "wine/debug.h"
WINE_DEFAULT_DEBUG_CHANNEL(xxx);
...
FIXME("some unimplemented feature", ...);
...
if (zero != 0)
ERR("This should never be non-null: %d", zero);
...
In rare situations there is a need to output to more than one debug channel per file. In such cases, you need to declare all the additional channels at the top of the file, and use the _-version of the debugging macros:
#include "wine/debug.h"
WINE_DEFAULT_DEBUG_CHANNEL(xxx);
WINE_DECLARE_DEBUG_CHANNEL(yyy);
WINE_DECLARE_DEBUG_CHANNEL(zzz);
...
FIXME("this one goes to xxx channel");
...
FIXME_(yyy)("Some other msg for the yyy channel");
...
WARN_(zzz)("And yet another msg on another channel!");
...
Are we debugging?
To test whether the debugging channel xxx
is enabled, use the
TRACE_ON, WARN_ON, FIXME_ON, or ERR_ON macros. For example:
if (TRACE_ON(atom))
{
...blah...
}
You should normally need to test only if TRACE_ON
, all the others are
very seldom used. With careful coding, you can avoid the use of these
macros, which is generally desired.
Helper functions
Resource identifiers can be either strings or numbers. To make life a
bit easier for outputting these beasts (and to help you avoid the need
to build the message in memory), I introduced a new function called
debugres
.
The function is defined in wine/debug.h
and has the following
prototype:
LPSTR debugres(const void *id);
It takes a pointer to the resource id and returns a nicely formatted string of the identifier (which can be a string or a number, depending on the value of the high word). Numbers are formatted as such:
#xxxx
while strings as:
'some-string'
Simply use it in your code like this:
#include "wine/debug.h"
...
TRACE("resource is %s", debugres(myresource));
Many times strings need to be massaged before output: they may be
NULL
, contain control characters, or they may be too long. Similarly,
Unicode strings need to be converted to ASCII for usage with the
debugging API. For all this, you can use the debugstr_[aw]n?
family of
functions:
HANDLE32 WINAPI YourFunc(LPCSTR s)
{
FIXME("(%s): stub\n", debugstr_a(s));
}
Controlling the debugging output
It is possible to turn on and off debugging output from within the debugger using the set command. Please see the WineDbg Command Reference section.
You can do the same using the task manager (taskmgr) and selecting your application in the Processes list. Right clicking on the process, and selecting the Edit Debug Channels option in the popup menu, will let you select the modifications you want on the debug channels.
Another way to conditionally log debug output (e.g. in case of very large installers which may create gigabytes of log output) is to create a pipe:
$ mknod /tmp/debug_pipe p
and then to run wine like that:
$ WINEDEBUG=+relay,+snoop wine setup.exe &>/tmp/debug_pipe
Since the pipe is initially blocking (and thus wine as a whole), you have to activate it by doing:
$ cat /tmp/debug_pipe
(press Ctrl-C to stop pasting the pipe content)
Once you are about to approach the problematic part of the program, you just do:
$ cat /tmp/debug_pipe >/tmp/wine.log
to capture specifically the part that interests you from the pipe without wasting excessive amounts of HDD space and slowing down installation considerably.
The WINEDEBUG
environment variable controls the output of the debug
messages. It has the following syntax:
WINEDEBUG=[yyy]#xxx[,[yyy1]#xxx1]*
-
where # is either
+
or-
-
when the optional class argument (yyy) is not present, then the statement will enable(
+
)/disable(-
) all messages for the given channel (xxx) on all classes. For example: WINEDEBUG=+reg,-fileenables all messages on the
reg
channel and disables all messages on thefile
channel. -
when the optional class argument (
yyy
) is present, then the statement will enable (+
)/disable(-
) messages for the given channel (xxx
) only on the given class. For example: WINEDEBUG=trace+reg,warn-fileenables trace messages on the
reg
channel and disables warning messages on thefile
channel. -
also, the pseudo-channel all is also supported and it has the intuitive semantics:
WINEDEBUG=+all -- enables all debug messages WINEDEBUG=-all -- disables all debug messages WINEDEBUG=yyy+all -- enables debug messages for class yyy on all channels WINEDEBUG=yyy-all -- disables debug messages for class yyy on all channels
So, for example:
WINEDEBUG=warn-all -- disables all warning messages
Also, note that at the moment:
- the
FIXME
andERR
classes are enabled by default - the
TRACE
andWARN
classes are disabled by default
A Few Notes on Style
This new scheme makes certain things more consistent but there is still room for improvement by using a common style of debug messages. Before I continue, let me note that the output format is the following:
yyy:xxx:fff message
where:
yyy
= the class (fixme
, err
, warn
, trace
)
xxx
= the channel (atom
, win
, font
, etc)
fff
= the function name
These fields are output automatically. All you have to provide is the message part.
So here are some ideas:
-
do not include the name of the function: it is included automatically
-
if you want to output the parameters of the function, do it as the first thing and include them in parentheses, like this:
TRACE("(%d, %p, ...)\n", par1, par2, ...);
-
if you want to name a parameter, use
=
:TRACE("(fd=%d, file=%s): stub\n", fd, name);
-
for stubs, you should output a
FIXME
message. I suggest this style:FIXME("(%x, %d, ...): stub\n", par1, par2, ...);
-
try to output one line per message. That is, the format string should contain only one '\n' and it should always appear at the end of the string.
-
if the output string needs to be dynamically constructed, render it in memory before outputting it:
char buffer[128] = ""; if (flags & FLAG_A) strcat(buffer, "FLAG_A "); if (flags & FLAG_B) strcat(buffer, "FLAG_B "); if (flags & FLAG_C) strcat(buffer, "FLAG_C "); TRACE("flags = %s\n", buffer);
Most of the time however, it is better to create a helper function that renders to a temporary buffer:
static const char *dbgstr_flags(int flags) { char buffer[128] = ""; if (flags & FLAG_A) strcat(buffer, "FLAG_A "); if (flags & FLAG_B) strcat(buffer, "FLAG_B "); if (flags & FLAG_C) strcat(buffer, "FLAG_C "); return wine_dbg_sprintf("flags = %s\n\n", buffer); } ... TRACE("flags = %s\n", dbgstr_flags(flags));