Source Tree Structure

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Wine was originally organized by topic so each related area of the API had its own directory. Unfortunately this didn't work out too well as Windows itself is rather badly organized, especially in the older parts, so now the Wine source tree is closely based on Windows modules. Most of the source is concerned with implementing the Wine API, although there are also various tools, documentation, and code specific to the binary loader. Note that several of the libraries listed here are "stubbed out", meaning they still need to be implemented.

Overall structure

dlls/ Implementations of all native DLLs (kernel32, ntdll, user32, gdiplus, etc). This is the bulk of Wine's code.
documentation/ Translations of the README.
fonts/ Reimplementations of Windows fonts.
include/ Header files. This closely matches the PSDK.
libs/ Source code for libwine.
loader/ The Wine loader and preloader, and some files which are installed in the initial wineprefix.
po/ Translations.
programs/ Executable programs supplied with Windows, including some Wine-specific programs. See also List of Commands.
server/ The wineserver.
tools/ Native tools used to build Wine.

Under dlls/

Each DLL is in its own directory, named after the DLL itself. The ".dll" extension is omitted, except for 16-bit DLLs. All 16-bit DLLs also have the suffix "16" appended to them.

Notes on Core DLLs

A few of the DLLs are particularly central to the Win32 API. As a result, some extra notes have been included for them:

  • ntdll : forms the core of the Windows system. It first appeared in Windows NT, but didn't become part of the consumer-oriented versions of Windows (3.1/95/98/Me) until XP. In Windows, this has become little more than a userspace to kernelspace shim, and analogously in Wine, it's mostly an interface either to the wineserver or the underlying Unix kernel. It also contains things like the PE (EXE/DLL format) dynamic linker.
  • kernel32 : mostly just forwards to ntdll in NT-based Windows, but in Windows 9x, most of the code from ntdll is here. The thinking behind this split was that NT would be able to support multiple modules for different operating system APIs, i.e. there could be a POSIX module, an OS/2 module, and kernel32 would be the Win32 module. In practice Microsoft wiped out the competition so effectively that this abstraction was never really needed or used, so in today's NT-based, Windows systems, kernel32 is mostly just a set of forwarders. In Wine, the migration of code from kernel32 to ntdll isn't finished yet so we actually have a fairly even split.
  • user32 : userspace code responsible for most of the core windowing and messaging, as well as various other random things like the clipboard, networking, and a wsprintf implementation. Originally user32 (actually, user.exe) was the Windows API, until it grew large enough that having multiple DLLs made more sense, thus the rather odd and unrelated collection of code in this DLL. Basically, the very old mechanisms that date from the Windows 3.1 era are likely to be either in this DLL or kernel32.
  • ole32, rpcrt4 : together implement COM and DCOM.

Under libs/

libs/port/ various portability wrappers, including code pages and wide-character string functions
libs/wine/ core Wine-specific functions
libs/wpp/ C preprocessor

These together make up libwine, which is used for all Wine DLLs as well as for Winelib applications.

Under tools/

tools/sfnt2fon/ the .FON compiler
tools/widl/ the IDL compiler
tools/winapi/ A Win32 API checker
tools/winebuild/ Wine DLL builder
tools/winedump/ dumps DLL headers and generates .spec files
tools/winegcc/ a MinGW-compatible gcc wrapper
tools/winemaker a Makefile generator for winelib
tools/wmc/ the message compiler
tools/wrc/ the resource compiler

Under include/

include/ Windows standard includes
include/ddk/ Windows DDK compatible headers
include/msvcrt/ MSVC-compatible libc headers
include/wine/ Wine-specific headers