FreeBSD is one of the classic unixes (unices?) with a long history of great ideas but is still thoroughly modern. Read on for more details about setting up wine on your FreeBSD system.
Also, if you're using either PC-BSD or
ArchBSD, these are downstream projects of
FreeBSD that specialize in providing a good desktop experience and
simple packaging. Some instructions might not be the same (e.g. ArchBSD
uses the pacman
package manager instead of Ports), but both projects
cooperate and regularly re-sync with FreeBSD so many concepts and issues
should be very similar.
Installation
The FreeBSD Ports repository contains up-to-date packages for Wine's stable, development, and experimental staging releases; you can install them on 32-bit FreeBSD easily
pkg install wine
pkg install wine-devel
pkg install wine-staging
If you're on a 64-bit version of FreeBSD, you'll need to use the special i386 packages to get 32-bit wine. Instead of the packages listed above, just choose from
pkg install i386-wine
pkg install i386-wine-devel
pkg install i386-wine-staging
Don't let the i386 name fool you; these packages are only meant to allow 32-bit wine on amd64 systems. If you're on 32-bit FreeBSD, the packages may have a failsafe that redirects to the vanilla one anyway, but it's much safer if you stick to the normal packages.
FreeBSD can actually build and run the pure 64-bit version of wine now. The problem is that it still doesn't support WoW64, and since that's necessary for the overwhelming majority of Windows apps, AMD64 systems still need to use the 32-bit package.
Building Wine
The instructions below lay out the most straight-forward approaches to Building Wine on FreeBSD (which follow the standard instructions in spirit, but using BSD idioms).
If you're on an amd64 system, FreeBSD's packages, including the base system and build tools, respect multilib conventions (apparently since Jun 2013 or earlier). However, per communication with FreeBSD devs in spring 2017, there is no plan or intent to add multiarch-style cross-compiling to the ports system (probably because FreeBSD's approach to cross-compiling is already so mature and streamlined).
Classic chroot
FreeBSD makes chroots wicked simple. All you need to do is...
-
Load the necessary i386 files for a chroot into a folder
$ cd /usr/src $ make buildworld TARGET=i386 $ make installworld TARGET=i386 DESTDIR=/compat/i386 $ make distribution TARGET=i386 DESTDIR=/compat/i386 $ mkdir /compat/i386/usr/ports
-
Add mount points for necessary directories to the chroot
$ mount -t devfs devfs /compat/i386/dev $ mount -t nullfs /usr/ports /compat/i386/usr/ports
-
Enter the chroot, set a few environment variables, and start
ldconfig
running$ chroot /compat/i386 $ setenv MACHINE i386 $ setenv UNAME_m i386 $ setenv UNAME_p i386 $ service ldconfig start
-
Then move to your desired build directory and make the package
$ cd /usr/ports/emulators/i386-wine-devel $ make package
And you're done!
If you're not sure where your built package was saved, while still
in the chroot, you can ask with make -V
and the PKGFILE
environment variable:
$ echo /compat/i386/$(make -V PKGFILE)
Poudriere
If you want to add a layer of quality control when you build wine, or
maybe you want to help "package" it (build a port) for FreeBSD, then the
previous info is good to know, but you'll also want to read up on
poudriere.
This tool is designed to automate the extra build and quality-control
steps you want for a high-quality release. If you're familiar with
Debian's debuild
system, it's like that (only
with the splendor and majesty of
ZFS).
If you're trying to cross-compile wine on FreeBSD to another platform, you also might want to use poudriere. Per communication with FreeBSD developers in spring 2017, while poudriere is not strictly necessary for cross-compiling on FreeBSD, it simplifies the process and is the preferred method for port builders.
Outstanding Issues
There are still many subtle bugs in how wine runs on FreeBSD vs. other platforms. Some of them might be due to our upstream code while others sneak in during the packaging process. The former will ideally be tracked here at WineHQ while the latter should wind up on the FreeBSD bug-tracker:
However, while neither of the bug-trackers seem to have an open ticket for it, our main structural problem now is WoW64 support on FreeBSD. If you're interested in helping fix WoW64 support on FreeBSD, your best bet is to first try following the shared WoW64 build instructions to compile wine from source (preferably from the tip of our git tree).
If (when?) this fails, concentrate on the first error; if there's no simple workaround, submit a patch if you feel up to it, or if not, at least report the bug on the proper bug-tracker. Once you can compile and link a WoW64-capable version of wine, you can move onto runtime errors. And don't forget that the wine Conformance Tests are great for pinpointing problems too.
See Also
- The FreeBSD Wiki's main page for Wine
- 32-bit Wine on 64-bit FreeBSD, also on the FreeBSD Wiki
- Building Wine
- Packaging
- Compatibility
- Psst... if a problem on FreeBSD has you bamboozled, macOS inherits much of FreeBSD's user-space and even some of the kernel; maybe OS X bug reports, patches, and test results can give you hints