My Info
Name: Raphaël Junqueira
Email: <fenix AT SPAMFREE club-internet DOT fr>
I'm working principaly on DirectX (Direct3D8/9, DirectMusic) and OpenGL
TODO List
D3D8/D3D9/wined3d
- wined3d: improve performances using vbo, pbo
- wined3d: improve performances using HW blending
- wined3d: support Multi-threading (see bug 3615)
- wined3d: implement cursor support
- wined3d: implement multi-sample support
- wined3d: better hw detection (see bug 3854)
dxdiagn
dxdiagn: fix DxDiagProvider CoCreateInstance (see bug 2951)
dxdiagn: fill DirectX files descriptions container
dxdiagn: fill DirectShow filters container dxdiagn: fill DirectSound desc container
dxdiagn: fill DirectMusic desc container
dxdiagn: fill DirectInput desc container
dxdiagn: fill DirectPlay desc container
- dxdiagn: fill logical disks desc container
- dxdiagn: fill System devices desc container
dbghelp
dbghelp: implement dwarf2 debug info parser - dbghelp: implement dwarf2 lines debug info
- dbghelp: implement robust dwarf2 forward declaration support
OpenGL
Make PIXELFORMATs compatible between x11drv and opengl
robust x11drv opengl code - WGL_render_texture emulation (currently partial and buggy)
- wglShareLists: currently only work if context creation have been delayed
DMusic
- Dmime: finish processing/dispatch thread (IDirectMusicPerformance)
DirectMusic: better support of unstreams
DirectMusic: real sound output (have an old RobertReif patch)
DirectMusic: real implementation of IDirectMusicPort
Others
- improve DInput (mainly mouse problems)
modify ddraw to use wined3d (StefanDösinger take the point)
