Developers-Hints

This document should help new developers get started.

Source tree structure

The Wine source tree is loosely based on the original Windows modules. Most of the source is concerned with implementing the Wine API, although there are also various tools, documentation, sample Winelib code, and code specific to the binary loader. Note that several of the libraries listed here are "stubbed out", meaning they still need to be implemented.

Dlls (under dlls/):

activeds/

Active Directory Service Interface

actxprxy/

ActiveX Interface Marshaling

advapi32/

Crypto, systeminfo, security, eventlogging

advpack/

Reads and verifies .INF files

amstream/

MultiMedia Streams

atl/

Active Template Library

avicap32/

AVI capture window class

avifil32/

COM object to play AVI files

browseui/

Internet Explorer / Windows Explorer standard UI

cabinet/

Cabinet file interface

capi2032/

Wrapper library for CAPI4Linux access

cards/

Card graphics

cfgmgr32/

Config manager

clusapi/

Cluster API

comcat/

Component category manager

comctl32/

Common controls

comdlg32/

Common dialog boxes (both 16 & 32 bit)

compstui/

Common Property Sheet User Interface (Printer Dialogs)

credui/

Credentials User Interface

crtdll/

Old C runtime library

crypt32/

Cryptography

cryptdlg/

Common Certificate Dialogs (Cryptography)

cryptdll/

Cryptography Manager

ctapi32/

Wrapper library for Chipcard Terminal access

ctl3d32/

3D Effects for Common GUI Components

d3d10/

Direct3D (3D graphics)

d3d8/

Direct3D (3D graphics)

d3d9/

Direct3D (3D graphics)

d3dim/

Direct3D Immediate Mode

d3drm/

Direct3D Retained Mode

d3dx8/

Direct3D (3D graphics)

d3dx9_xx/

Direct3D (3D graphics, 12 versions from 24 upto 36)

d3dxof/

DirectX Files Functions

dbghelp/

Engine for symbol and module enumeration

dciman32/

DCI Manager (graphics)

ddraw/

DirectDraw (graphics)

ddrawex/

DirectDraw(graphics)

devenum/

Device enumeration (part of DirectShow)

dinput/

DirectInput (device input)

dinput8/

DirectInput (device input)

dmband/

DirectMusic Band

dmcompos/

DirectMusic Composer

dmime/

DirectMusic Interactive Engine

dmloader/

DirectMusic Loader

dmscript/

DirectMusic Scripting

dmstyle/

DirectMusic Style Engine

dmsynth/

DirectMusic Software Synthesizer

dmusic/

DirectMusic Core Services

dmusic32/

DirectMusic Legacy Port

dnsapi/

DNS support

dplay/

DirectPlay (networking)

dplayx/

DirectPlay (networking)

dpnaddr/

DirectPlay (networking)

dpnet/

DirectPlay (networking)

dpnhpast/

DirectPlay NAT Helper PAST

dpnlobby/

DirectPlay 8 lobby

dsound/

DirectSound (audio)

dssenh/

Enhanced DSS and Diffie-Hellman Crypt. Provider

dswave/

DirectMusic Wave

dwmapi/

Desktop Window Manager

dxdiagn/

DirectX Diagnostic Tool

faultrep/

Fault report handling

gdi32/

GDI (graphics device interface)

glu32/

OpenGL Utility library (graphics)

glut32/

OpenGL Utility Toolkit (removed in wine 0.9.27)

gphoto2.ds/

Contains libgphoto2 based TWAIN datasource driver

gpkcsp/

Gemplus (gemalto) Crypt. Service Provider

hal/

Hardware Abstraction Layer replacement

hhctrl.ocx/

HHCTRL OCX implementation

hid/

Hid User Library (Human Input Devices)

hlink/

Microsoft Hyperlink Library

hnetcfg/

Microsoft Firewall Manager

iccvid/

Radius Cinepak Video Decoder

icmp/

ICMP protocol (networking)

ifsmgr.vxd/

IFSMGR VxD implementation

imaadp32.acm/

IMA ADPCM Audio Codec

imagehlp/

PE (Portable Executable) Image Helper lib

imm32/

Input Method Manager

inetcomm/

Internet Messaging APIs

infosoft/

Wordbreaker and stemmer

initpki/

PKI Installation and Setup

inkobj/

Tablet PC functions

inseng/

Install engine

iphlpapi/

IP Helper API

itircl/

Infotech IR Local (HTML Help 1.x)

itss/

Infotech Structured Storage (HTML Help 1.x)

kernel32/

The Windows kernel

localspl/

Local Print Monitor (Printing)

localui/

Local Print Monitor User Interface (Printing)

lz32/

Lempel-Ziv compression/ decompression

mapi32/

Mail interface

mciavi32/

MCI video driver

mcicda/

MCI audio CD driver

mciseq/

MCI MIDI driver

mciwave/

MCI wave driver

midimap/

MIDI mapper

mlang/

Multi Language Support

mmdevldr.vxd/

MMDEVLDR VxD implementation

monodebg.vxd/

MONODEBG VxD implementation

mountmgr.sys//

Mountpoint Manager service

mpr/

Multi-Protocol Router (networking)

mprapi/

Multi-Protocol Router Administration

msacm32/

Audio Compression Manager (multimedia)

msacm32.drv/

Audio mapper

msadp32.acm/

MS ADPCM Audio Codec

mscat/

Backend for the MakeCat command-line tool

mscms/

Color Management System

msdmo/

DirectX Media Objects

msftedit/

Rich text editing control (Version 4.1)

msg711.acm/

MS G711 Audio Codec (includes A-Law & MU-Law)

mshtml/

MS HTML component

mshtml.tlb/

MS HTML typelib

msi/

Microsoft Installer

msimg32/

Gradient and transparency (graphics)

msimtf/

Active IMM / IME Server DLL

msisys.ocx/

System information

msnet32/

Network interface

msrle32/

Video codecs

mssip32/

Microsoft Trust Subject Package

msvcirt/

C++ runtime library

msvcr71/

C runtime library 7.1

msvcrt/

C runtime library

msvcrt20/

C runtime library version 2.0

msvcrt40/

C runtime library version 4.0

msvcrtd/

C runtime library debugging

msvfw32/

16 bit video manager

msvidc32/

Microsoft Video-1 Decoder

mswsock/

Misc networking

msxml3/

MSXML Class Factory

netapi32/

Network interface

newdev/

New Hardware Device Library

ntdll/

NT implementation of kernel calls

ntdsapi/

NT Directory Service Provider

ntoskrnl.exe/

NT Kernelmode-API replacement

objsel/

Object Picker Dialog

odbc32/

Open DataBase Connectivity driver manager

odbccp32/

Open DataBase Connectivity driver installer

ole32/

32 bit OLE 2.0 libraries

oleacc/

OLE accessibility support

oleaut32/

32 bit OLE 2.0 automation

olecli32/

16 bit OLE client

oledlg/

OLE 2.0 user interface support

olepro32/

32 bit OLE 2.0 automation

olesvr32/

16 bit OLE server

olethk32/

16 bit and 32 bit OLE Thunk library

opengl32/

OpenGL implementation (graphics)

powrprof/

Power Management and Profiling

printui/

Printer User Interface

propsys/

Office Document Property Handler

psapi/

Process Status interface

qcap/

DirectShow runtime

qedit/

DirectShow Editing Services

qmgr/

Background Intelligent Transfer Service (BITS) interface

quartz/

DirectShow runtime

query/

Content Index Utility

rasapi32/

Remote Access Server interface

riched20/

Rich text editing control (Version 2.0 and 3.0)

riched32/

Rich text editing control

rpcrt4/

Remote Procedure Call runtime

rsabase/

RSA encryption

rsaenh/

Crypto API (DES, 3DES, RSA, etc.)

sane.ds/

Contains sane based TWAIN datasource driver

sccbase/

Crypt. Service Provider for Infinion SICRYPT Base Smart Cards

schannel/

TSL and SSL Security Provider Interface

secur32/

Secure Service Provider Interface

security/

Secure Service Provider Interface (old DLL name)

sensapi/

System Event Notification Service

serialui/

Serial port property pages

setupapi/

Setup interface

sfc/

System File Checker (Windows File Protection)

sfc_os/

System File Checker (Windows File Protection)

shdoclc/

Shell document resources

shdocvw/

Shell document object and control

shell32/

COM object implementing shell views

shfolder/

Shell folder service

shlwapi/

Shell Light-Weight interface

slbcsp/

Crypt. Service Provider for Schlumberger Smart Cards

slc/

Software Licensing Client DLL

snmpapi/

SNMP protocol interface (networking)

softpub/

Trust Policy Provider

spoolss/

Spooler Subsystem Library ("spooler" - Service)

stdole2.tlb/

OLE Automation typelib

stdole32.tlb/

Standard OLE typelib

sti/

Still Image service

tapi32/

Telephone interface

twain_32/

TWAIN Imaging device communications

unicows/

Unicows replacement (Unicode layer for Win9x)

url/

Internet shortcut shell extension

urlmon/

URL Moniker allows binding to a URL

user32/

Window management, standard controls, etc.

userenv/

User - Environment and Policy Management

usp10/

Uniscribe Script Processor

uxtheme/

Theme library

vdhcp.vxd/

VDHCP VxD implementation

vdmdbg/

Virtual DOS machine debug library

version/

File installation library

vmm.vxd/

VMM VxD implementation

vnbt.vxd/

VNBT VxD implementation

vnetbios.vxd/

VNETBIOS VxD implementation

vtdapi.vxd/

VTDAPI VxD implementation

vwin32.vxd/

VWIN32 VxD implementation

win32skrnl/

32-bit function access for 16-bit systems

winealsa.drv/

ALSA audio driver

wineaudioio.drv/

audioio audio driver

winecoreaudio.drv/

CoreAudio audio driver (MacOS)

winecrt0/

crt0 library

wined3d/

Wine internal Direct3D helper

winedos/

DOS features and BIOS calls (Wine specific)

wineesd.drv/

Esound audio driver

winejack.drv/

JACK audio server driver

winejoystick.drv/

Joystick driver

winemp3.acm/

Mpeg Layer 3 Audio Codec

winenas.drv/

NAS audio driver

wineoss.drv/

OSS audio driver

wineps.drv/

Postscript printer driver (Wine specific)

winex11.drv/

X11 display driver (Wine specific)

winhttp/

HTTP Services

wininet/

Internet extensions

winmm/

Multimedia (16 & 32 bit)

winnls32/

National Language Support

winscard/

Smart Card API

winspool.drv/

Printing & Print Spooler

wintab32/

Tablet device interface

wintrust/

Trust verification interface

wldap32/

LDAP support

wmi/

Windows Management Instrumentation

wnaspi32/

16 bit Advanced SCSI Peripheral Interface

wow32/

WOW subsystem

ws2_32/

Sockets 2.0 (networking)

wsock32/

Sockets 1.1 (networking)

wtsapi32/

Terminal Services

Winelib programs (under programs/):

clock/

Graphical clock

cmd/

Command line interface

cmdlgtst/

Common dialog tests

control/

Control panel

eject/

Unmount and eject removable Media

expand/

Decompress Lempel-Ziv compressed archive

explorer/

Desktop/Systray/HAL-Manager, Winefile-wrapper

hh/

HTML Help viewer

icinfo/

List/Configure installed Video Compressors

iexplore/

Internet Explorer replacement

msiexec/

Microsoft Installer frontend

net/

Network and User-Management

notepad/

Notepad replacement

oleview/

OLE/COM Object Viewer

progman/

Program manager

regedit/

Registry editor

regsvr32/

Register COM server

rpcss/

RPC services

rundll32/

Execute DLL functions directly

spoolsv/

Spooler service

start/

Replacement for start.exe

svchost/

Replacement for svchost.exe (Hosting services)

taskmgr/

Manage running Windows/ Winelib applications

uninstaller/

Remove installed programs

view/

Metafile viewer

wineboot/

Wine bootstrap process

winebrowser/

Frontend for Webbrowsers on the Host

winecfg/

Wine configuration utility

wineconsole/

Console

winedbg/

Debugger

winedevice/

Wine service to load win32 kernel drivers

winefile/

File manager

winemenubuilder/

Helper program for building Unix menu entries

winemine/

Mine game

winepath/

Translate between Wine and Unix paths

winetest/

Wine testing shell

winevdm/

Wine virtual DOS machine

winhelp/

Help viewer

winver/

Windows Version Program

wordpad/

Wordpad replacement

write/

Write replacement that calls wordpad.exe

xcopy/

Filecopy tool

Support programs, libraries, etc:

dlls/dxerr8/

DirectX 8 error import lib

dlls/dxerr9/

DirectX 9 error import lib

dlls/dxguid/

DirectX UUID import lib

dlls/strmiids/

Exports class CLSIDs and interface IIDs

dlls/uuid/

Windows-compatible UUID import lib

documentation/

some documentation

include/

Windows standard includes

include/ddk/

Windows DDK compatible headers

include/msvcrt/

MSVC compatible libc headers

include/wine/

Wine specific headers

libs/

the Wine libraries

libs/port/

portability library

libs/wine/

Wine bootstrap and unicode support library

libs/wpp/

C preprocessor

loader/

the main Wine loader

server/

the Wine server

tools/

various tools used to build/check Wine

tools/widl/

the IDL compiler

tools/winapi/

A Win32 API checker

tools/winebuild/

Wine build tool

tools/winedump/

a .DLL dump utility

tools/winegcc/

a MinGW command line compatible gcc wrapper

tools/winemaker/

a Makefile generator for winelib

tools/wmc/

the message compiler

tools/wrc/

the resource compiler

Implementing new API calls

This is the simple version, and covers only Win32. Win16 is slightly uglier, because of the Pascal heritage and the segmented memory model. All of the Win32 APIs known to Wine are listed in the .spec file of their corresponding dll. An unimplemented call will look like (from gdi32.spec)

 @ stub PolyPatBlt

To implement this call, you need to do the following four things:

1. Find the appropriate parameters for the call, and add a prototype to the correct header file. In this case, that means include/wingdi.h, and it might look like

 BOOL WINAPI PolyPatBlt(HDC, LPCVOID, DWORD);

If the function has both an ASCII and a Unicode version, you need to define both and add a #define WINELIB_NAME_AW declaration. See below for discussion of function naming conventions.

2. Modify the .spec file to tell Wine that the function has an implementation, what the parameters look like and what Wine function to use for the implementation. In Win32, things are simple--everything is 32-bits. However, the relay code handles pointers and pointers to strings slightly differently, so you should use 'str' and 'wstr' for strings, 'ptr' for other pointer types, and 'long' for everything else:

 @ stdcall PolyPatBlt(long ptr long)

The PolyPatBlt at the end of the line is which Wine function to use for the implementation.

3. Implement the function as a stub. Once you add the function to the .spec file, you must add the function to the Wine source before it will link. Add a function called PolyPatBlt somewhere. Good things to put into a stub:

  1. a correct prototype, including the WINAPI
  2. header comments, including full documentation for the function and arguments (see documentation/README.documentation)

  3. A FIXME message and an appropriate return value are good things to put in a stub. NOTE: When submitting documentation changes, you must clearly state that when creating your patch that you did not copy the function documentation from MSDN. When implementing a new function it is fine to look at the API documentation on MSDN however the api documentation must be written in your own words.

  /************************************************************
   *                    PolyPatBlt   (GDI32.@)
   *
   * Draw many Bezier curves.
   *
   * PARAMS
   *   hdc   [I] Device context to draw to
   *   p     [I] Array of POINT structs
   *   count [I] Number of points in p
   *
   * RETURNS
   *   Success: Non-zero.
   *   Failure: FALSE. Use GetLastError() to find the error cause.
   *
   * BUGS
   *   Unimplemented
   */
   BOOL WINAPI PolyPatBlt(HDC hdc, LPCVOID p, DWORD count)
   {
       /* tell the user they've got a substandard implementation */
       FIXME("(%x,%p,%d): stub\n", hdc, p, count);
       /* some programs may be able to compensate,
        * if they know what happened
        */
       SetLastError(ERROR_CALL_NOT_IMPLEMENTED);
       return FALSE;    /* error value */
   }

4. Implement and test the rest of the function:

  1. Add a test to the Wine test suite, when possible.
  2. Learn from the test results, what Windows does (MSDN is sometimes incomplete or wrong).
  3. It's a good idea to ask for test results for other Windows versions in wine-devel.
  4. Try to limit the supported formats/versions in a function for a single patch.
  5. Add support for additional formats/versions in the next patches, when needed.

Implementing a new DLL

Generic directions

Apart from writing the set of needed .c files, you also need to do the following:

  1. Create a directory <MyDll> where to store the implementation of the DLL. This directory has to be put under the dlls/ directory. If the DLL exists under Windows as both 16 and 32 bit DLL, use a single directory with the Name of the 32 bit DLL for both implementations.

  2. Create the Makefile.in in the ./dlls/<MyDll>/ directory. You can copy an existing Makefile.in from another ./dlls/ subdirectory. You need at least to change the MODULE and C_SRCS macros.

  3. Create the .spec file for the DLL exported functions in your directory. Refer to Implementation of new API calls earlier in this document for more information on this part.

  4. Important note, when using git: you must do git add dlls/<MyDll>/Makefile.in before you call ./tools/make_makefiles, or make_makefiles won't know about your dll

  5. Call ./tools/make_makefiles from the top of the Wine tree. Your new dll is now integrated in the Wine build environment. Verify this by making sure the name of your dll directory appears in configure.ac.

  6. If you added new test(s) in configure.ac, run autoheader to add the needed variables to include/config.in.h

  7. Regenerate the ./configure script with autoconf.

  8. Run ./configure from the top of the Wine tree. You should now have a Makefile file in ./dlls/<MyDll>/

  9. To include a Windows-DLL in the official Wine Tree, please submit the smallest possible implementation first:
    1. Only "DLLMain" in a single .c file
    2. the .spec file with the exported functions declared as stub
    3. your Makefile.in

    4. do not include any autogenerated source

  10. When your new DLL is in the Wine Tree, please add the DLL and a short Description at the top of this Page

  11. You can now start adding .c files. For the .h files, if they are standard Windows one, put them in include/. If they are linked to your implementation of the dll, put them in your newly created directory

  12. Pick only one Function or a small set of Functions for a Patch:
    1. reduced Patch-Size
    2. reduced complexity
    3. increased motivation to review
  13. Add a set of tests as explained below

  14. You should not include any autogenerated source, that was created from 'autoconf' or a tool inside 'tools/' (make_makefiles or winedump as examples), when you submit your Patch to winehq.org

Debug channels

If you need to create a new debug channel, just add

#include "wine/debug.h"

and macro

WINE_DEFAULT_DEBUG_CHANNEL(mydll)

to your .c file(s), and use them. (The prefered Name for the debug-channel is your DLL-Name) All the housekeeping will happen automatically.

See the Examples in Debug Messages later in this Document.

Makefiles

The Makefile.in is a bit different to the generated Makefile. Have a good look at an example and use the right values otherwise it won't necessarily be recognised. If your .dlls/<MyDll>/<MyDll>.spec exports any functions then you need a

IMPORTLIB = <MyDll>

statement. Otherwise leave it out as you will get warnings that the dll does not export anything.

Resources

If you also need to add resources to your DLL, then create the .rc file. Add to your ./dlls/<MyDll>/Makefile.in, in the RC_SRCS macro, the list of .rc files to add to the DLL. See dlls/comctl32/ for an example of this.

Adding a tests directory

If you want to add tests to an existing dll and there is already a tests directory things should be clear enough. However if the dll does not yet have a tests subdirectory you will need to add one and set it up.

  1. In the dll's subdirectory create a subdirectory named tests.

  2. In that tests subdirectory copy a Makefile.in from some other tests subdirectory and edit it.

    • Change the TESTDLL to the dll you are testing
    • Change the IMPORTS to the dll you are testing and also anything it requires
    • EXTRALIBS is sometimes needed (DLL use COM as Example)
    • Change the CTESTS entry to the list of c source files you will provide containing the tests.
    • I do not yet know what the generated.c file is all about.
  3. Write the c source files that you added to the CTESTS entry above.
  4. Important note, when using git: Makefile.in must be added to the index before you call ./tools/make_makefiles

  5. Call ./tools/make_makefiles from the top of the Wine tree. Your new tests are now integrated in the Wine build environment

  6. Regenerate the ./configure script with autoconf.

  7. Run ./configure from the top of the Wine tree. You should now have a Makefile file in ./dlls/<MyDll>/tests/.

  8. You chould now be able to run 'make depend' and make.

  9. With a recent Cross-Compiler (MinGW) , you can build your tests as Windows-Binary.
  10. Make sure, your tests works without failure on different Systems. (Windows and wine, and there is a 'todo_wine' - macro).
  11. Ask other People for Help to run your tests.
  12. You should not include any autogenerated code, that was created from 'autoconf' or a tool inside 'tools/' (tools/make_makefiles as example), when you submit your Patch to winehq.org

Writing Conformance Tests

Wine uses test-driven development to a large extent; we write a test, make sure it passes on Windows, and then get it to pass on Wine by fixing Wine.

See http://www.winehq.org/site/docs/winedev-guide/testing

See also WritingConformanceTests for more notes.

Memory and segments

NE (Win16) executables consist of multiple segments. The Wine loader loads each segment into a unique location in the Wine processes memory and assigns a selector to that segment. Because of this, it's not possible to exchange addresses freely between 16-bit and 32-bit code. Addresses used by 16-bit code are segmented addresses (16:16), formed by a 16-bit selector and a 16-bit offset. Those used by the Wine code are regular 32-bit linear addresses.

There are three ways to obtain a segmented pointer:

  1. Using the MapLS function (recommended).
  2. Allocate a block of memory from the global heap and use WIN16_GlobalLock to get its segmented address.

  3. Declare the argument as 'segptr' instead of 'ptr' in the spec file for a given API function.

Once you have a segmented pointer, it must be converted to a linear pointer before you can use it from 32-bit code. This can be done with the MapSL function. The linear pointer can then be used freely with standard Unix functions like memcpy() etc. without worrying about 64k boundaries. Note: there's no easy way to convert back from a linear to a segmented address.

In most cases, you don't need to worry about segmented address, as the conversion is made automatically by the callback code and the API functions only see linear addresses. However, in some cases it is necessary to manipulate segmented addresses; the most frequent cases are:

  1. API functions that return a pointer
  2. lParam of Windows messages that point to a structure
  3. Pointers contained inside structures accessed by 16-bit code.

It is usually a good practice to used the type SEGPTR for segmented pointers, instead of something like LPSTR or char *. As SEGPTR is defined as a DWORD, you'll get a compilation warning if you mistakenly use it as a regular 32-bit pointer.

Structure packing

By default both Microsoft and gcc compilers align structure members (e.g. WORDs are on a WORD boundary, etc.). This means that a structure like

struct { BYTE x; WORD y; };

will take 4 bytes, because a compiler will add a dummy byte between x and y. Sometimes to have the correct layout for structures used by Windows code, you need to embed the struct within two special #include's which will take care of the packing for you:

#include "pshpack1.h"
struct { BYTE x; WORD y; };
#include "poppack1.h"

For alignment on a 2-byte boundary, there is a pshpack2.h, etc.

Naming conventions for API functions and types

In order to support both Win16 and Win32 APIs within the same source code, the following convention must be used in naming all API functions and types. If the Windows API uses the name 'xxx', the Wine code must use:

  • - 'xxx16' for the Win16 version,
     - 'xxx'   for the Win32 version when no strings are involved,
     - 'xxxA'  for the Win32 version with ASCII strings,
     - 'xxxW'  for the Win32 version with Unicode strings.
    

If the function has both ASCII and Unicode version, you should then use the macros WINELIB_NAME_AW(xxx) or DECL_WINELIB_TYPE_AW(xxx) (defined in include/windef.h) to define the correct 'xxx' function or type for Winelib. When compiling Wine itself, 'xxx' is not defined, meaning that code inside of Wine must always specify explicitly the ASCII or Unicode version.

If 'xxx' is the same in Win16 and Win32, you can simply use the same name as Windows, i.e. just 'xxx'. If 'xxx' is Win16 only, you could use the name as is, but it's preferable to use 'xxx16' to make it clear it is a Win16 function.

For example:

typedef struct { /* Win32 ASCII data structure */ } WNDCLASSA;
typedef struct { /* Win32 Unicode data structure */ } WNDCLASSW;
typedef struct { /* Win16 data structure */ } WNDCLASS16;
DECL_WINELIB_TYPE_AW(WNDCLASS);
ATOM RegisterClass16( WNDCLASS16 * );
ATOM RegisterClassA( WNDCLASSA * );
ATOM RegisterClassW( WNDCLASSW * );
#define RegisterClass WINELIB_NAME_AW(RegisterClass)

The Winelib user can then say:

    WNDCLASS wc = { ... };
    RegisterClass( &wc );

and this will use the correct declaration depending on the definition of the UNICODE symbol.

Debug messages

To display a message only during debugging, you normally write something like this:

        TRACE("abc...");  or
        FIXME("abc...");  or
        WARN("abc...");   or
        ERR("abc...");

depending on the seriousness of the problem. You need to declare the debug channel name at the top of the file (after the includes) using the WINE_DEFAULT_DEBUG_CHANNEL macro, like so:

        WINE_DEFAULT_DEBUG_CHANNEL(win);

If your debugging code is more complex than just printf, you can use the macros:

        TRACE_ON(xxx), WARN_ON(xxx), ERR_ON(xxx) and FIXME_ON(xxx)

to test if the given channel is enabled. Thus, you can write:

        if (TRACE_ON(win)) DumpSomeStructure(&str);

Don't worry about the inefficiency of the test. If it is permanently disabled (that is TRACE_ON(win) is 0 at compile time), the compiler will eliminate the dead code.

For more info about debugging messages, http://www.winehq.org/site/docs/winedev-guide/debugging

Translating resource files

The binary files can contain the same resource in several languages. The language of the resource to load is chosen basing on the user settings. For example "LANG=ja_JP winecfg" will launch winecfg in japanese.

General recommendations and tips:

  • There is one resource file per language, that is per LANG_XXX constant. The name of that resource file ends in 'Xx.rc' where Xx is the two-character code for that language.
  • Be careful not to translate too much. In the following example 'C&ollate' must be translated but not 'Button' or any of the other words.

    CONTROL         "C&ollate",       chx2,"Button",BS_AUTOCHECKBOX | WS_GROUP | WS_TABSTOP,240,130,36,12
  • It is ok to only translate the strings. However, to get a clean look, it may then be necessary to adjust the dialog layout, especially when the translated string is longer. The dialog layout is defined by the sequence of numbers, for instance '240,130,36,12' in the example above. Unfortunately this requires compiling Wine and finding an application to test the dialog.
  • By default the resource files uses the Windows codepage for the given language. A list of codepages for locales can be found at http://msdn.microsoft.com/en-us/library/dd317756(VS.85).aspx. Some editors allows you to chose the codepage of the edited page, you can use the iconv command line utility to convert a file to UTF-8 (the charset used by all modern Linux and Mac OS X) and then back to the Windows codepage or you can use the Wine Notepad to edit it. However if you choose Notepad then it may add Windows line ending to the file that you will need to remove. You can also declare a file as UTF-8 by adding "#pragma code_page(65001)" at the top of the file. You won't be able to compile such a file using the Microsoft Resource Compiler but that's not a problem.

There are also a number of aspects to be aware of when working on a translation for a language that has multiple sublanguages:

  • The 'Xx.rc' file contains the translations for all of that language's sublanguages. So before updating a translation, first make sure that it corresponds to your sublanguage.
  • It is recommended to avoid using 'SUBLANG_DEFAULT' because it is ambiguous. For instance, does 'LANG_PORTUGUESE, SUBLANG_DEFAULT' refer to Portuguese or Brazilian Portuguese? This question is impossible to answer without consulting 'winnt.h'. Contrast this with 'LANG_PORTUGUESE, SUBLANG_PORTUGUESE_BRAZILIAN' which is unambiguous.
  • If a translation is the same for all sublanguages, then use 'SUBLANG_NEUTRAL' as the sublanguage.
  • A list of languages that should use LANG_NEUTRAL can be found on SublangNeutral.

  • It is recommended to group all the translations for a given dialog or resource together. For instance:

LANGUAGE LANG_PORTUGUESE, SUBLANG_PORTUGUESE_BRAZILIAN
STRINGTABLE DISCARDABLE
{
    IDS_SAVE_BUTTON "&Salvar"
}
LANGUAGE LANG_PORTUGUESE, SUBLANG_PORTUGUESE
STRINGTABLE DISCARDABLE
{
    IDS_SAVE_BUTTON "&Gravar"
}
LANGUAGE LANG_PORTUGUESE, SUBLANG_PORTUGUESE_BRAZILIAN
NEWFILEOPENORD DIALOG LOADONCALL MOVEABLE DISCARDABLE 0, 0, 280, 164
...
  • The goal is to make it easier to compare the translations, and, for instance, maybe merge them and mark them as SUBLANG_NEUTRAL.

See Also: Translating

Coding Conventions

Here are a couple of things to bear in mind in any patches you make.

More info

Developers-Hints (last edited 2009-07-08 21:40:41 by MichaelStefaniuc)